@startuml
sprite $modx [48x48/16] {
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0000008FFFFFFFFFFFFFFFFFFFF2AFFFFFFFFFFF00000000
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000000000000000000000000000000000007FFFF00000000
0000000000000000000000000000000000002BFF00000000
000000000000000000000000000000000000005E00000000
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}


!define FA_MODX(_alias) ENTITY(rectangle,black,modx,_alias,FA MODX)
!define FA_MODX(_alias, _label) ENTITY(rectangle,black,modx,_label, _alias,FA MODX)
!define FA_MODX(_alias, _label, _shape) ENTITY(_shape,black,modx,_label, _alias,FA MODX)
!define FA_MODX(_alias, _label, _shape, _color) ENTITY(_shape,_color,modx,_label, _alias,FA MODX)
skinparam folderBackgroundColor<<FA MODX>> White
@enduml